Autodesk Maya Unlimited 2009 Upgrade from Student Version to Commercial Version DVD

Item # 724A1-05B411-10Y1

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Autodesk Maya Unlimited 2009 Upgrade from Student Version to Commercial Version DVD
Educational Price: $1,289.95
Retail Price: $6,630.00
Academic Savings: 81%

WindowsWindows Cross-Platform | Version 2009

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The ultimate version of Maya software - Autodesk Maya Unlimited - is the choice of digital artists who are looking to make their 3D projects stand out.

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Description

The ultimate version of Maya® software-Autodesk Maya Unlimited-is the choice of digital artists who are looking to make their 3D projects stand out. Maya Unlimited includes all the functionality found in Autodesk Maya Complete and provides professional artists and animators with additional industry-leading innovations such as Maya Fluid Effects, Maya nCloth, Maya Hair, Maya Fur, and Maya Live for the creation of superior digital content.

Award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation and rendering solution that enables leaders in film and television, game development, design visualization, and education to stay ahead of the game.

Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future.

Features

Autodesk® Maya® Unlimited software, the ultimate version of Maya, is the choice of 3D artists and animators who are looking to make their projects stand out. Maya Unlimited includes all the functionality found in Autodesk Maya Complete and provides professional artists and animators with additional industry-leading innovations, such as Maya Fluid Effects, Maya nCloth, Maya nParticles, Maya Hair, Maya Fur, and Maya Live.

  • Maya Fluid Effects
  • Maya nCloth
  • Maya nParticles
  • Maya Hair
  • Maya Fur
  • Maya Live

Maya Fluid Effects

Maya Fluid Effects, a state-of-the-art computational fluid dynamics toolset, brings a huge range of atmospheric, pyrotechnic, viscous liquid and open water effects to Autodesk Maya software.

Fast Interactive 2D Solver

  • Simulate 2D fluid motion in near real time and render it as a thin volume, surface, or height field.
  • Create animated textures, giving a unique look tologo animations and other 2D objects.

3D Fluid Solver

  • Represent the most complex fluid motion accurately.
  • Combine the 3D Fluid Solver with volumetric, hard and soft surface rendering options to create previously unattainable 3D effects.
  • Use the high-detail solve mode to reduce diffusion of density, velocity, and other attributes during simulation, making 3D simulations appear much more detailed without increasing resolution.

Spring Mesh Solver
Simulate wakes and ponds with ripples.

Ocean Shader
Model realistic oceans with displacement and shading techniques.

Ponds
Create realistic small bodies of water with true dynamic waves and ripples.

Wakes
Add turbulence, bubbles, and ripples to enhance the realism of boat wakes.

Motion Fields
Create simulated objects moving through a fluid, such as a character walking through thick smoke or fog.

Presets

  • Atmospheric: Simulation and volumetric rendering of clouds, smoke, snow, steam, and fog.
  • Pyrotechnic: Explosions, flames,and nuclear blast effects.
  • Viscous liquids: One of the hardest animated surfaces to represent using existing CG technology; makes lava, mercury, and mud possible.
  • Oceans and ponds: Create and preview ocean swells, calm oceans, rough seas, rippling ponds, white caps, and foam.

Integration with Maya
Fully integrated with other parts of Maya-for example, a simulating fluid can act as a force on Maya particles or soft bodies and can be converted to polygon meshes.

Interactive Control with Maya Artisan
Paint attributes such as color, density, fuel, velocity, and temperature directly into the 2D or 3D fluid using the Maya Artisan brush interface.

Rendering
Streamline workflows with integrated rendering in the Maya software renderer and mental ray® for Maya.

Maya nCloth

As the first implementation of Maya Nucleus technology, Maya nCloth provides artists with the ability to quickly direct and control cloth and other material simulations in entirely new ways.

Any Fashion in Any Fabric

  • Maya nCloth is generated from modeled polygon meshes, a superior method of construction to the standard cloth-panel workflow.
  • Quickly transform any polygon mesh model (open or closed meshes) into a Maya nCloth object.
  • Manipulate cloth attributes with the easy-to-use Maya Artisanbrush-based interface.
  • Make 3D objects as stiff, viscous, or flowing, and as tightly or loosely woven as you desire your fabric to be.
  • Create cloth-on-cloth simulations-such as a cape over a jacket or a shirt over pants-with believable influences and collisions.
  • Bend, stretch, shear, dent, or even tear Maya nCloth fabrics.
  • Use topology-independent constraints to fit a garment to the contours of a character; influence how the Maya nCloth settles on a character; control how the Maya nCloth moves during animation; or attach buttons, tear cloth, and merge different Maya nCloth objects.

Directability

  • Shape and influence results toward a manually modeled target (pose) even while the simulation is running.
  • Simulations are cached in the unified caching framework, so multiple simulations can be edited in the Trax timeline and blended together to achieve results not typically possible from a single simulation.

Collisions

  • Easily set up and manipulate realistic cloth collision behavior.
  • Completely automate collisions, such as passive object collisions, or set up collisions to give you a high degree of control over properties such as influences, order, and layering.
  • Support for self-collisions means highly realistic results without the self-interpenetration and implosion errors that other cloth systems frequently exhibit.
  • Interpenetration with the collision object is rare-in such instances Maya nCloth quickly recovers and continues the simulation.

Forces

  • Simulations using force fields result in the type of highly realistic motion that can be difficult to achieve via traditional animation methods.
  • Use any of the standard Maya dynamics forces or the integrated Maya Nucleus physics forces to automatically animate Maya nCloth.

Beyond Cloth

  • Create deformable plastics and metals with Maya nCloth.
  • Any supported geometry-whether a closed, sealed volume such as an inner tube or an open one, like an untied balloon-can be given the behavioral properties of an inflatable object, with internal and external pressure.
  • Simulate rigid-body and fluidic effects by adjusting cloth values such as stiffness.

Maya nParticles

Autodesk Maya nParticles, the newest Maya Nucleus toolset, gives artists an intuitive, efficient workflow for simulating a wide range of complex 3D effects, including liquids, clouds, smoke, spray, and dust.

Liquid Simulation

  • The Liquid Simulation functionality gives you an intuitive method to create effects such as pouring liquids and sloshing liquids in containers.
  • Specify the incompressibility and viscosity of the particles, as well as how much they are permitted to overlap.

Particle to Particle Collisions
Maya nParticles can collide with other nParticles, enabling them to accumulate within volumes.

Particle and Cloth Interaction
Bidirectional interaction with nCloth enables particles to affect cloth, and cloth to affect particles simultaneously, allowing complex effects to be easily simulated.

Particle Constraints
nParticles can use a range of nConstraints, including Transform, Component to Component, Point to Surface, Slide on Surface, and Force Fields, providing an extra degree of control without the need to write complex expressions.

Cloud and Blobby Hardware Display
An accurate hardware display allows you to interactively preview the look of nParticles set to software render as clouds or blobbies.

Fill Object with Particles
Fill a mesh with nParticles with a single click, for an easy simulation starting point.

Ramp Widgets for Particle Shading
A built-in ramp widget allows for easy and intuitive mapping of various shading attributes such as Radius, Color, Opacity, Incandescence over time (or over age, radius, speed).

Creation Presets
Create nParticles with a choice of dynamic and rendering behaviors, such as water and cloud, making initial setup faster and easier.

Maya Hair

Create realistic hair and dynamic curves directly within Autodesk Maya software.

Creation Tools

  • Create a grid of follicles on any NURBS or polygon surface.
  • Add, delete, or edit follicle attributes.
  • Copy or transfer hair from one character to another.

Constraints and Styling

  • More than 10 hair modeling presets are available, including pigtail, bun, curls, dreadlocks, and highlights.
  • Constraints allow for the simulation of effects, such as ponytails and hair clips.
  • Built-in curl and braid attributes make intricate styles easy to achieve per follicle or over larger areas.

Collisions

  • Hair can collide with arbitrary geometry or with implicit volumes.
  • Self-collision between clumps makes the realistic simulation of hair/ character interaction possible.

Rendering

  • Directly render hair in the Maya software renderer or mental ray for Maya.
  • Output dynamic curves to a curve renderer such as Pixar RenderMan®.

Integrated Dynamics

  • Maya Hair features built-in hair gravity and turbulence.
  • Connection to the existing dynamic forces of Maya gives real-world results for hair effects.

Beyond Hair

  • Hair system can be used to make any NURBS curve dynamic, for a wide range of dynamic effects such as ropes, chains, and dynamic lofted surfaces.
  • Create advanced character rigs using dynamic spline Inverse Kinetics (IK).

Maya Fur

Use Autodesk Maya Unlimited software and Maya Fur to easily create realistic fur, short hair, wool, and grass on NURBS or polygonal models.

Maya Artisan User Interface

  • Paint fur attributes, such as clumping, baldness, length, and curl, directly across multiple NURBS or polygonal surfaces.
  • "Comb" and style fur.

Fur Types

  • Design multiple types of fur on each surface-for example, a head surface can have body fur, eyelashes, and whiskers.
  • Set fur attributes, such as width, length, baldness, opacity, scraggle, curl, and direction, globally or map themlocally.
  • Map base and tip colors using procedurals or file textures to create such effects as random leopard spots, or precisely placed tiger stripes.
  • Use clumping controls to create natural looks such as wet, matted, or dirty fur.

Presets

  • Use preset fur descriptions, including squirrel, bear, bison, and wet Labrador.
  • Create and save new presets.
  • Blend between presets.

Total Integration

  • Attractor system allows fur movement to be keyframed or to react to dynamic forces within Maya.
  • Use dynamic curves as attractors.
  • All attributes can be animated.
  • Use animated file texture sequences on any attribute to create complex changes over time.

Rendering

  • Integration with the Maya software renderer and mental ray® for Maya software.
  • Output results as composite images or as separate render passes for post-processing.
  • Fur is self-shadowing and supports cast shadows and render-efficient root and back shading in the Maya software renderer, as well as raytraced shadows in mental ray.
  • Motion blur and depth of field are fully supported.

Maya Live

The Maya Live match-moving tools combine 2D live-action and 3D elements.

Match 3D Elementswith Live-Action Shots

  • Use Maya Live to extract information from live-action footage to create an exact duplicate of the original camera. Precisely match the original motion and seamlessly blend live-action and CG elements.
  • Camera moves are not restricted in the live-action scene. For example, bouncing, hand-held shots, slow pans, dollies, tracking shots, aerial shots, and tilts are supported.

Flexibility

  • Use footage of any resolution as source images.
  • 3D graphic information is attained automatically.
  • Maya Live features fast video image playback and scrubbing.

Fast, Integrated 2D Tracker

  • Tracked objects can be occluded and can enter and exit the frame.
  • Bidirectional tracking is available.
  • Tracking observations allow selection of noise-level tolerance.
  • Pretrack filtering minimizes grain and noise.

Reconstruction of Live-Action Elements as 3D Geometry
Placing of locators in true 3D positions (in the live-action scene) aids in the reconstruction of computer graphic scene geometry and precise positioning of 3D objects relative to the live-action scene.

System Requirements

Software

The 32-bit version of Autodesk® Maya® 2009 software is supported on any of the following operating systems:

  • Microsoft® Windows Vista® Business operating system (SP1 or higher)
  • Microsoft® Windows® XP Professional operating system (SP2 or higher)
  • Apple® Mac OS® X 10.5.2 operating system or higher

The 64-bit version of Maya 2009 software is supported on any of the following operating systems:

  • Microsoft Windows Vista Business (SP1 or higher)
  • Microsoft Windows XP x64 Edition (SP2 or higher)
  • Red Hat® Enterprise Linux® 4.0 WS operating system(U6)
  • Fedora™ 8 operating system

These web browsers are supported for Autodesk Maya 2009:

  • Microsoft® Internet Explorer® 6.0 internet browser or higher
  • Netscape® 7 web browser or higher
  • Apple® Safari® web browser
  • Mozilla® Firefox® web browser

Hardware

At a minimum, the 32-bit version of Maya 2009 software requires a system with the following hardware:

  • Windows: Intel® Pentium® 4 or higher, AMD Athlon® 64, or AMD Opteron® processor
  • Macintosh®: Intel®-based Macintosh® computers
  • 2GB RAM
  • 2 GB free hard drive space
  • Qualified hardware-accelerated OpenGL® graphics card
  • Three-button mouse with mouse driver software
  • DVD-ROM drive

At a minimum, the 64-bit version of Maya 2009 software requires a system with the following hardware:

  • Windows and Linux: Intel EM64T processor, AMD Athlon 64, or AMD Opteron
  • 2GB RAM
  • 2 GB free hard drive space
  • Qualified hardware-accelerated OpenGL graphics card
  • Three-button mouse with mouse driver software
  • DVD-ROM drive

Return Policy

Computer Products for Education (‘CPE’) can accept returns on most items within 14 days of delivery for a full product refund provided that the product is unopened and that you have first obtained a Return Merchandise Authorization (RMA) number prior to returning the product to CPE. Software that has been opened and is defective may be exchanged for a replacement item of the same title and platform only. If the return is a direct result of an error by CPE, CPE will pay the return shipping costs. Outside of 14 days from delivery, defective products must be returned directly to the manufactuer according to the manufacturer's warranty and cannot be returned to CPE.

Any product which includes the phrase 'No Returns' in the product description is not eligible to be returned and may only be exchanged if defective upon arrival.

A Returned Merchandise Authorization (RMA) number must ALWAYS accompany all returns. To obtain your RMA number, please call our customer service team at (800) 679-7007. Products returned without obtaining an RMA number may be REFUSED or subject to a 15% restocking fee at the discretion of CPE.

When returning items to CPE with a valid RMA number, you must ship via a traceable insurable carrier. We recommend using UPS or the U.S. Postal Service with tracking number/delivery confirmation and insurance on the shipment. Please use the original shipping box. All original product parts are required for return, including product packaging.

Due to manufacturer restrictions, we cannot accept returns of the following items:

  • Any Autodesk, Avid, and Quark products that have been opened cannot be returned.
  • Any item that has been discontinued by the manufacturer.
  • Recordable CDs/DVDs, Ink Cartridges, Paper, or Toner for Fax Machines.
  • Any item returned more than 20 days after delivery.
  • Any item that is not in its original condition.
  • Any item returned without a RMA number.
  • Any item returned to locations other than the return shipping address specified by CPE upon issuance of the RMA number.

CPE is authorized by the manufacturers to sell products at educational discounts and must abide by the return policies set forth by the manufacturers.

If you have any questions concerning our Return Policy, please call our customer service team at 800-679-7007 or send and email to support@educational-software.com.

Prices and availability are subject to change without notice. All shipments will be billed at the price in effect at the time the order is received and processed at Computer Products for Education. Computer Products for Education is not responsible for typographical errors. Possession of pricing offered from this web site is not to be construed as an offer on the part of Computer Products for Education to sell the products listed at the prices shown.

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